

Stats do so little that a hit to them amounts to very little, but what if they were to make a bigger difference? Headgear still provides +1 Perception since it shields your eyes, and only glasses now correctly provide a bonus to Four Eyes.Ĭlick to expand.Well changing how the stats work is certainly another avenue. *only a few select armors have enchantments now, mainly Power Armor, the tribals from Honest Hearts, and those which increased Sneak. It also has an optional module for full compatibility with JSawyer and Yukichigai's Unofficial Patch.

I'm also working on a mod that removes all enchantments from armor and clothing*, so far I've finished the core game and the DLCs. Overall: combat is faster, items are more scarce, carry weight is heavily reduced (150 tops with 10 Strength, unless we factor in Perks, 50 minimum), almost everything has weight, minigames are more difficult (since a 25 Science terminal worked exactly the same as a 49 Science terminal, but not any longer), and a few more FPS features. Can recover unused bullets at a reloading bench. Has an option to drop magazines on early reload, or keep them on inventory. The mod remembers how many bullets it had. If you change your weapon and change it back, it isn't magically reloaded. Realistic Reloading: have to manually reload. Immersive Minigames: lockpicking and hacking works just like in the classic games, your skill as a player no longer factors in. Mass Recalibration: adds weight to almost every item in the game. Cirosan's Classic Overhaul: followers module only. Luckily it doesn't add new pointless and intrusive features like PN does. Changes way too many things, makes the game much more difficult.

Vicious Wastes: a real kick in the nuts. JSawyer: baby's first difficult overhaul, but nice. Project Nevada: Core module only, as Rebalance fucks up the rest of the mods in this list.

I use a few mods that make it much more interesting:
